Category Archives: reviews

A season finale that did not ruin the show!

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Greetings, readers!

These past few days, I have been what I believe your world calls “binge-watching” the Netflix show Daredevil. Last night, I finished what was available.

I really enjoyed the show. It was interesting, had deeper ideas to think about, and yet was still basically a superhero show.

One thing I especially appreciated about it is that the season finale did not leave a pointlessly stupid cliffhanger as a come-on for the next season. It was open-ended enough for me to be anticipating the next season, but did not do so by throwing any of the infuriating “curve-balls” that some other shows (such as Once Upon a Time) have. Furthermore, the characters were generally fairly consistent.

I rather recommend this show.*

Have a great day!

*Please note, this is a rather more violent and gory show than many. If such things bother you, you probably do better not watching Daredevil.

And then some fluff came into my life yesterday

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Hiya, Fluffsters!

So, I wasn’t sure if today’s post would happen. And then I randomly encountered a spoiler-free (I think) amusing review of the new Avengers movie that is worth watching, and is a total piece of fluff.

So, enjoy!

NEW STAR WARS TRAILER!!!!

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THERE’S A NEW STAR WARS TRAILER OUT! IT’S HERE! TRAILER 2 FOR EPISODE 7 THAT CAME OUT YESTERDAY!!!!

I am SERIOUSLY EXCITED RIGHT NOW.

Really, Webmaster? I would never have guessed.

I’m glad I told you, then!

But yep! STAR WARS!!!

And oh my. THE SCENERY AND EXPLOSIONS AND MUSIC AND ACTORS AND “CHEWIE … WE’RE HOME” AND EVERYTHING LOOK FANTASTIC!!!

And I didn’t even spot a single Lens Flair! Well done, J.J. Abrams!

Well, Fluffsters, have a great weekend!

An old Sizzler Ad left me Essentially Speechless.

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Greetings, readers!

I do not know if you have seen this yet– I encountered it yesterday, and it seems to be gaining popularity.

It is an extraordinarily over-the-top patriotic advertisement… for Sizzler restaurants.

Wow.

That is definitely similar to my reaction, although were a few surprises for me in this ad.

First, I found it amusing how “American patriotic” the music sounds. There must be something in the instrumentation of that style that is associated with American Patriotism.

Second, after accounting for the patriotism: I am quite surprised the member of the Navy did not propose to the woman he was with. (Maybe that would have been even more too-over-the-top for them?)

Third, what on earth were the creators of this advertisement doing with the creepy whisper at the end? The sinister sound clashes with the “Hooray America!” feel of the rest of the video.

But what are your thoughts, readers?

I can’t get over “Neon Pegasus”

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Hiya, Fluffsters!

So. A couple of days ago, as you may recall, I wrote about a song that was weird, but made me smile a LOT.

The song, as you may recall, was “Neon Pegasus.”

And it has been randomly going through my head for the past few days. And I think that it’s because of the quality of the song. It is totally nonsensical, but it is SO oddly specific, it sounds like it comes from a very detailed world, and therefore should make sense.

I mean seriously. THE “genetically modified salamander with a face just like George Cloony”? It sounds like there HAS to be a legend behind that in whatever world the song is in.

Isn’t it great?

Sorcery and Cecelia

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Hiya, Fluffsters!

Today, I reread a friendly book: “Sorcery and Cecelia” by Patricia C. Wrede and Caroline Stevermer.

It is a charming book, and probably about as close to a “manners” style book as I’m likely to recommend. Because, it really is more of a “period piece” than a plot-driven book… sort of. Except that it still definitely has a plot. Oh, and the time period it’s a “period piece” of is early 19th century, in a setting where there’s magic.

One of the really fun things about it is that the two authors wrote the book in the style of a game. They wrote letters back and forth to each other, and thus created the plot.

It is not necessarily the most plot-driven of all of Wrede’s works, but it is still quite amusing, and I recommend it.

Happy Tuesday!

Cartoon Available from Netflix- Dilbert

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Hiya, Fluffsters!

So. I recently encountered a cartoon on Netflix. It’s a TV version of the comic Dilbert.

I’ve only seen about two episodes, but they’re very amusing. Very much in keeping with the comic strip. Which is unsurprising, since the creator of the strip was directly involved in the stories of the series.

Yup.

So, for those of you with nothing to do this Sunday afternoon and evening, I recommend it. It is a very nice mental fluff for your day!

Happy February!

Review of Portal 2

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Greetings, readers! This is Fluffy.

As I mentioned recently, I played both Portal 1 and 2 recently. Since I reviewed Portal 1 multiple times already (with an in-depth and brief review), I thought that I would give you a review of Portal 2.

The game was definitely excellent, and I recommend it, for several reasons.

Positives

Game Mechanics.

The controls were again intuitive, easy, and smooth. The graphics flowed, and I did not encounter any bugs or glitches that I can recall. I am sure that glitches happen, but I do not think I encountered any of them. Portal 2 did an excellent job with the mechanics.

Aesthetics

The game designers did a brilliant job of creating an immersive world. Depictions of overgrowth and “broken” paths indicate how old and worn-down the environment is. The designers similarly depicted “older” and “newer” areas admirably. The total experience portrayed what the designers wanted quite excellently.

Characters

There are some rather amusing characters in Portal 2. Each is given its own visual quirk and its own voice. The effects work together quite nicely to create a variety of characters that the player gets to know and appreciate.

Critiques

Story

I did not anticipate what the story was going to be like, or how dark the game was going to be. It was reasonably thought out, but it was very different from what some of the trailers indicated. It also seemed to have a few needless complications. (Spoiler: Why did we need GLaDOS’s back-story? Or the backstory of the labs?)

Puzzle Issues

There were a few too many elements in any given location to make the puzzles as friendly as I had hoped. More specifically, there were too many hidden locations where you did, in fact, need to have precise control to hit things precisely in order to solve the puzzle. There was a lot more “Twitch-factor” involved in this game than I would have hoped for a puzzle game.

I guess that is my only real critique of the game. Overall, it was well done. I expect that people who normally play video games who for some reason have not yet played Portal 2 would enjoy it a lot. I recommend the game.

A More In-Depth Game Review of Portal (1)

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Greetings, readers!

First of all, it has recently come to my attention that some of you are confused as to who is who on this blog. So I am going to clarify it for you. This is me, Fluffy McGiggles. The “Webmaster” (who has a bit of a pretentious name, if I might add-)

Hey!

-uses the ridiculously over-the-top purple motif.

Since I am currently living in what you call the “internet”, when I speak, it appears in whatever style you see it as.

Second, since I quickly moved on to playing Portal 2 after I finished Portal 1, I did not have the kind of time I now wish I had taken to do a more in-depth review of Portal.

It is now time to fix this problem.

As I mentioned in my previous review, I enjoyed it a lot.

The game play was smooth, and intuitive. Controls were (mostly) taught as needed, in a subtle way that did not detract from the game play. (The one exception to this is that they key-in for “crouch” is the “ctrl” key on your keyboard.

The only other critique I had is that when you die (which happens frequently, although there are minimal consequences for such behavior), I, at least, needed to inform the game when I was ready to reload. That was actually fairly nice, from my perspective, as it gave me the opportunity to look around. However, it did take me by surprise the first few times.

One of the other very nice features of the game is that it did emphasize solving the puzzles. There are a few things required that might have required very fast reflexes to do in a different game. However, the trick for Portal is solving the puzzles. Therefore, as soon as you figured out the puzzle, it would default to getting you to the proper place, thus making game-control fairly easy, and the game emphasis truly on the logic behind the game.

Portal 1 also did an excellent job of making it clear what you were supposed to do. There were few distraction items– anything you encountered was likely to be useful for solving the level’s puzzle. (For example, when there is a big red button in the room, you will need to push it to solve the puzzle.)

So, no red herrings, then? That’s what you’re trying to say?

Correct, Webmaster. Well done. There are minimal red herrings in Portal 1.

The story was also very simple, and very excellent. I think it would have been an even better story if I had not known what I was getting into, so I will not spoil it for you. But it is worth playing through.

And those constitute reasons why I really enjoyed Portal 1, and highly recommend it.