About Fluffy McGiggles

Greetings, reader! I am Fluffy McGiggles. In my world, I was an actress of the strongest sort, the melodramatic sort. Recently, I find myself confined to this... website, as its anthrompomorphization and personality. The Webmaster and I have a bit of a dispute as to how this should be run. The Webmaster can change anything I do, but I can also change anything the Webmaster does. However, the Webmaster can also delete me at will. So that means I'm temporarily behaving myself. This is my own choice, however, contrary to anything The Webmaster may say. So, don't blame me for the over-the-topness of the website. You have been warned.

Author Archives: Fluffy McGiggles

Very Short Story

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Greetings, readers!

First, I bid you a happy Wednesday.

Next, in honor of the Webmaster’s “resolution” for this website, here is a short story. Or, rather, a flash fiction piece, inspired by a friend, many years ago.

Staring at the fire melting away the family’s fortune, the man sighed.

“Note to self,” he said through the smoke, “pillage first, and then burn.”

Thoughts?

Review of Portal 2

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Greetings, readers! This is Fluffy.

As I mentioned recently, I played both Portal 1 and 2 recently. Since I reviewed Portal 1 multiple times already (with an in-depth and brief review), I thought that I would give you a review of Portal 2.

The game was definitely excellent, and I recommend it, for several reasons.

Positives

Game Mechanics.

The controls were again intuitive, easy, and smooth. The graphics flowed, and I did not encounter any bugs or glitches that I can recall. I am sure that glitches happen, but I do not think I encountered any of them. Portal 2 did an excellent job with the mechanics.

Aesthetics

The game designers did a brilliant job of creating an immersive world. Depictions of overgrowth and “broken” paths indicate how old and worn-down the environment is. The designers similarly depicted “older” and “newer” areas admirably. The total experience portrayed what the designers wanted quite excellently.

Characters

There are some rather amusing characters in Portal 2. Each is given its own visual quirk and its own voice. The effects work together quite nicely to create a variety of characters that the player gets to know and appreciate.

Critiques

Story

I did not anticipate what the story was going to be like, or how dark the game was going to be. It was reasonably thought out, but it was very different from what some of the trailers indicated. It also seemed to have a few needless complications. (Spoiler: Why did we need GLaDOS’s back-story? Or the backstory of the labs?)

Puzzle Issues

There were a few too many elements in any given location to make the puzzles as friendly as I had hoped. More specifically, there were too many hidden locations where you did, in fact, need to have precise control to hit things precisely in order to solve the puzzle. There was a lot more “Twitch-factor” involved in this game than I would have hoped for a puzzle game.

I guess that is my only real critique of the game. Overall, it was well done. I expect that people who normally play video games who for some reason have not yet played Portal 2 would enjoy it a lot. I recommend the game.

A More In-Depth Game Review of Portal (1)

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Greetings, readers!

First of all, it has recently come to my attention that some of you are confused as to who is who on this blog. So I am going to clarify it for you. This is me, Fluffy McGiggles. The “Webmaster” (who has a bit of a pretentious name, if I might add-)

Hey!

-uses the ridiculously over-the-top purple motif.

Since I am currently living in what you call the “internet”, when I speak, it appears in whatever style you see it as.

Second, since I quickly moved on to playing Portal 2 after I finished Portal 1, I did not have the kind of time I now wish I had taken to do a more in-depth review of Portal.

It is now time to fix this problem.

As I mentioned in my previous review, I enjoyed it a lot.

The game play was smooth, and intuitive. Controls were (mostly) taught as needed, in a subtle way that did not detract from the game play. (The one exception to this is that they key-in for “crouch” is the “ctrl” key on your keyboard.

The only other critique I had is that when you die (which happens frequently, although there are minimal consequences for such behavior), I, at least, needed to inform the game when I was ready to reload. That was actually fairly nice, from my perspective, as it gave me the opportunity to look around. However, it did take me by surprise the first few times.

One of the other very nice features of the game is that it did emphasize solving the puzzles. There are a few things required that might have required very fast reflexes to do in a different game. However, the trick for Portal is solving the puzzles. Therefore, as soon as you figured out the puzzle, it would default to getting you to the proper place, thus making game-control fairly easy, and the game emphasis truly on the logic behind the game.

Portal 1 also did an excellent job of making it clear what you were supposed to do. There were few distraction items– anything you encountered was likely to be useful for solving the level’s puzzle. (For example, when there is a big red button in the room, you will need to push it to solve the puzzle.)

So, no red herrings, then? That’s what you’re trying to say?

Correct, Webmaster. Well done. There are minimal red herrings in Portal 1.

The story was also very simple, and very excellent. I think it would have been an even better story if I had not known what I was getting into, so I will not spoil it for you. But it is worth playing through.

And those constitute reasons why I really enjoyed Portal 1, and highly recommend it.

Portal to another world: Portal Game Recommendation

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Greetings, readers!

I hope you had an excellent Christmas.

I spent much of mine playing a game called “Portal” for the first time. It is quite amusing, and I highly recommend it.

For those of you who are curious, here is a trailer for the game.

The trailer sets a great feel for what the game itself is like, although I never encountered the descending spikes. That might be a “harder level” “feature”. I do not know.

I enjoyed the game a lot, however, and highly recommend it to anyone who enjoys puzzles. It starts of simply, and gradually builds your required skills. It does so in a very natural way, however.

In all, I found it to be an excellent game. If you get the game, I hope you enjoy it.

I wish you a joyous Friday!

Kids Pictures turned Real

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Greetings, readers!

I am not exactly sure why such a thing exists, but there is now a company that will turn children’s drawings into stuffed animals… for $250. It also comes with a long wait-list that only opens once a year.

Readers, this is one product that I do not understand. Why would someone spend that much for a stuffed creature like that? I fully understand the artistry involved in making a hand-made item like that. I agree that the artist should be compensated. I just do not understand the demand-side of the curve.

Furthermore, why would someone be willing to spend that much for a toy… that will take a year to be completed? At which point the child will probably no longer like the level of artistry they were at? If these were for the mother of the child, I could understand their popularity. But what child truly cares that much about a drawing, of the quality at which they are drawing? More to the point, what child cares that much about the drawing… an entire year later? And how many children truly see their drawings when they look at their art? How many, instead, see what they wanted to draw?

If the child sees what they wanted to represent with crayon and paper, does creating what is actually on the page in “softie” form make the child realize how inaccurate their drawings are? Or doe the children care?

If any of you wish to explain this to me, I would enjoy reading your thoughts.